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Technical FAQs
Q:
When I click "OK" to exit the Path Editor I receive the following message: "To render the object may consume a lot of time because of containing too many paths, too many complicate or too many nodes, do you want to continue?" What does this mean?
A:

The more complex the image, the longer it will take to render. This message warns you that rendering your object may take a while. To avoid this message and decrease rendering time, you need to decrease the complexity of your object by reducing the number of nodes in the Path Editor. There are two ways to do this:

  1. In Path Editor with your object in the workspace, choose Adjust Object: Remove Node. Click on nodes to make your object less complex.
  2. If you've imported your object using the Convert to Vector feature in Path Editor, set the Tolerance to a higher number. This will decrease the number of nodes in your image when it is converted to a vector object.
Q:
Why do I sometimes see a dialog box when I start the program?
A:

From time to time we'll be alerting users to important Ulead COOL 3D related news and updates. Click on the link provided in the dialog box to obtain more information from our Web site.

Q:
What happened to the EasyPalette?
A:

The EasyPalette has been overhauled to improve your productivity while making it even easier to use. We've re-organized the folders and presets so you can easily and quickly find what you're looking for.

 

Q:
What is the difference between Object Quality (in the Image menu) and Bevel Precision (in the Bevel Attribute Toolbar)?
A:

Object Quality refers to the overall object quality. For faster rendering times, you can lower the Object Quality to Draft or Fair. For the most precise object appearance, choose Optimal. Bevel Precision refers only to the smoothness of the bevel edge. These two features operate independently, i.e. it's possible to have a high precision bevel but low Object Quality, and vice-versa.

Q:
What are *.X files? What programs can I use to create DirectX files?
A:

The X file format is a DirectX file that stores relevant 3D information. It is also called an XOF file. It does not specify information about entire scenes but specifies information about 3D mesh objects. The file format stores information about color, texture, animation and other features pertaining to the 3D object.
Ulead COOL 3D version 3.0 is a DirectX based software program that can import .X files. This is important because you can now import 3D objects you've created in other 3D programs, including Kinetix 3D Studio Max, NewTek LightWave 3D and Caligari TrueSpace. To convert to the .X file format from other software programs/file formats, you can use a converter such as PolyTrans.
Here's how you can import your .X file creations to Ulead COOL 3D 3.0:

  1. Let's say you've created a 3D object in a program such as Kinetix 3D Studio Max and now want to use this object in an Ulead C3D 3.0 project.
  2. Save your object in 3D Studio Max file format and then use a converter such as PolyTrans to convert the file to the .X file format.
  3. Using Ulead COOL 3D 3.0 (under the File - Import X model command), specify if you want to import just the shape (C3D data type - please do not confuse this with the COOL 3D file format) or the texture, color and shape (D3D data type).
Q:
What is the difference between importing my DirectX files as a C3D file and a D3D file?
A:

D3D objects already have texture and color that can't be changed. C3D objects only have shape; you can add texture and color as you wish using your Ulead COOL 3D program.

Q:
Why is the Geometric Toolbar grayed out when I open it?
A:
The Geometric Toolbar only appears when there is a Geometric Object in your workspace. Use the Insert Geometric Object button to add a geometric object to the workspace, and you'll see your Geometric Toolbar appear.
   
   
 
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