Using GIF-X's Bounce plug-in, you can create amazing 'rubber ball' effects with virtually any selection area - Send text and objects bouncing into orbit like a super ball or across the screen like Ricochet Rabbit.
Based on real world physics, the Bounce effect gives you complete control over all the factors that affect how an object moves through the 'air' - velocity, duration and air resistance, just to name a few of the controls.
To bounce an image:
- Open an image within the image editor in which you use the GIF-X plug-in.
- Create a selection area around the object or text that you want bounce.
- Click the Ulead Effects: - GIF-X menu command. It is located on your image editor's Filters menu, or where ever it places APS plug-ins. (For example, in Adobe Photoshop, you click the Filters: Ulead Effects - GIF-X menu command but in Ulead PhotoImpact you should click the Effects: Creative - GIF-X menu command.)
- When the GIF-X dialog box opens, select the Bounce effect from the Effects thumbnails. The effect parameters change accordingly.
- Select the Direction you want the object to bounce in. Vertical sends the object bouncing up and down in the screen while Horizontal bounces the object from the eft to right.
- Set the Completion value to define how much of the total bounce is completed during the course of the animation. If you set a value of 100, then the object bounces to a complete standstill.
- The initial Velocity determines both the starting direction of the bounce (negative velocity sends it flying upwards initially, while positive velocity sends careening downwards) as well as its starting speed.
- Set the Compress parameter to define the amount of reactive compression applied to the object as it hits the ground and then rebounds. This is what gives bouncing balls that stretching and squashing appearance when they impact with solid objects.
- Set the Resistance parameter to define the level of air resistance applied to the object. The higher the resistance value the faster the object comes to rest.
- To animate the light, add a new key frame to the end of the animation sequence and then change the parameters that you set above. When you click the Play button in the Key Frame Control, the light animates between the two different settings. You can save your animation by clicking the Save button, or you can create a still image based on any of the frame by clicking Ok.
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